Saw Blade:
- Damage: 200 points (per second)
- Destroys crates (and more) blocking your way.
- Can be deployed to box in and damage Failbots.
- Effective against Constructs, Sentries, and Striders.
Incinerator:
- Damage: 200 points (per second)
- Powers up heat-activated objects.
- Melts down ice cubes (but not hardened glaciers).
- Damages Failbots over time.
- Failbots do not continue burning after exiting its flames.
- Effective against Constructs, Sentries, and Striders.
Tesla Coil:
- Damage: 30 points per bolt
- Charge: 10 bolts
- Range: 25 meters (27.34 yards)
- Powers up sockets.
- Can damage Failbots in its range.
- Fires one bolt per second.
- Effective against all Failbots.
Laser:
- Damage: 200 points per second
- Rotation Speed: 60 degrees per second
- Powers up optical receivers.
- Deployed lasers bounce once.
- Lasers placed in the world may bounce more than once.
- Bouncing does not reduce damage.
- Effective against all Failbots.
Vortex:
- Damage: 100 points per second
- Powers up wind-activated objects.
- Elevates and hurl Failbots around.
Point A:
- Requires an activated Point B to function.
- Teleports the player and physics objects to an activated Point B.
- Does not teleport Failbots.
Thumper:
- Damage: 25 points per impact
- Impact Interval: 2 seconds
- Launches Failbots and physics objects in the air.
- Highly effective in launching enemies toward ceiling hazards or simply cause them falling damage.
- Can break apart hardened glaciers blocking the way.
- Not effective against Drones.
Singularity:
- Damage: 100 points per second
- Pulls and traps Failbots at its center.
- Highly effective in turning slippery enemies into easy targets or pin them against environmental hazards.
- Ferrodrops will be sucked into nearby singularities and disappear.