Puzzle Elements Overview:

  • Recourse currently has more than 80 individual puzzle elements that combine with each other, creating an unprecedentedly rich puzzle solving experience spanning 21 maps.
  • You can use physics, fire, electricity, wind, sounds, colors, circuitry and much more to solve the puzzles.
  • Puzzles are not limited to small rooms; they span entire levels. You can easily use the tools and objects from one puzzle to solve the others.

Circuitry Basics:

  • The puzzles in Recourse are basically circuits that consist of puzzle elements connected to each other.
  • Puzzle elements can range from simple buttons and nodes to thermometers, sockets, fans or even other self contained elements such as jigsaw puzzles or circuitboards.
  • Most of these elements will be connected to each other via cables. If no cables are going into a puzzle element, then it can be powered by another element of the same colour.

Basic Puzzle Elements:

Shared across all puzzles.

Cable Cables connect puzzle elements to each other. The small white arrows point the direction of the flow. Active cables will glow blue.
Sided Cable Sided cables run from side switching nodes to sided objects and indicate the current side by changing color.
Hold Button Square shaped buttons that needs to be held down to activate attached objects.
Toggle Button Can be switched on and off.
Timed Button Powers up attached objects during the countdown. The countdown is visualized on the button.
Logic Node Node that activates when the number of active connections satisfy the rule shown on it. The number of active incoming connections are shown in parenthesis.
Value Analyzer Sums the values obtained by attached objects and activates if the rule displayed is satisfied.
Gate Opens and closes depending on whether the attached circuitry is activated.
Holographic Gate Opens when activated. Never closes again.
Resetting Gate Takes away your deployables.
Large Gate Gates found mainly in wave rush and payload modes.
Tulip Gate Opens and closes depending on whether the attached circuitry is activated.
Holographic Wall Selectively blocks objects and characters. White or yellow holographic walls block all characters and objects. Blue walls allow Sleet and objects pass through but block Failbots. Orange walls would block Sleet but would allow Sleet's grappling ball, objects and Failbots pass through.
Lock Opens when the displayed number of points are deposited.
Deployable Pick-up Point Gives you the ability to launch the displayed deployable.
Deployable Pick-up (Permanent) Gives you the ability to permanently launch the dsiplayed deployable.

Comprehensive list of puzzle elements:

(You are kindly reminded to avoid this section if you wish to discover how puzzle elements work in the game yourself.)

Loopbox Changer Changes what the loopbox is playing to the loop it displays. Just place the loopbox in the white aura.
Audio Receiver Activates when only the displayed types of loopboxes are within is audiosphere.
Loopbox Plays a loop. Its volume can be turned down or up by interacting with it. It can shatter fragile glasses.
Battery A battery that can hold a charge level between 0-1000.
Battery Charger Charges batteries.
Battery Drainer Drains batteries.
Battery Nest Activates when four batteries are placed in it whether they are charged or not.
Circuitboard Activates when at least one blue and one orange node are connected. In addition, each pin would activate the cable attached to it.
Fragile Glass Cracks and shatters when a loopbox comes near, even when the loopbox has its volume turned down.
Glacier Blocks the way. Can be broken apart by thumpers, drills or cannisters.
Drill Can break apart glaciers. Its missing parts must be found and attached first.
Fan Activates when a vortex is nearby.
Ferro-Base Activates when a ferro-drop floats above it.
Ferro-Drop Flies toward ferro-bases or activated magnets, prioritizing the latter.
Flipframe Activates when a vortex is nearby.
Tuning Forks The receiver takes the average value of nearby tuning forks.
Generator Activates when turned on and never deactivates.
Heat Reveal Panel Reveals the card type it will accept when heated. Activates when the matching card is inserted.
Heat Reveal Card Can be inserted to heat reveal panels.
Heat Reveal Numbers Reveals a keycode when heated.
Ice Cube Melts when heated. Can contain objects or hide buttons.
Jigsaw Puzzle Activates when all jigsaw pieces are correctly inserted.
Black Jigsaw Puzzle Activates when all jigsaw pieces are correctly inserted. The black jigsaw pieces can be found within the arctic prefabs.
Memory Wave Converter Converts Failbot memory drives to waves. The wave immediately flies to the depositing player.
Keypad Activates when the keycode is entered correctly.
Launcher Launches objects forward.
Crate Blocks the way or hides buttons. Can be destroyed with saw blades.
Laser Source Fires two lasers, blue and orange.
Concave Lens Diverges the laser beams.
Convex Lens Converges the laser beams.
Laser Receiver Activates when the lasers are centered on the correct receivers.
Level Based Unlocker Activates if the displayed level is beaten.
Magnet Draws ferro-drops when activated.
Movie Projector Would play the movie in the inserted reel.
Movie Reel Can be placed in a movie projector.
Moving Base Can be connected to Sleet by pressing its movement button. While connected, it would move where Sleet is looking. Can be disconnect by interacting again. Its top can be elevated or rotated using the buttons on it.
Mystery Number Display A five digit code that can be entered to a mystery number input on the same level. Requires *a second pair of eyes* to see.
Mystery Number Input Where you enter the mystery numbers found in the same level. When correctly entered, it activates and remains that way.
Mystery Number Detector Detects the mystery number display and input locations. It can display hidden mystery numbers.
Mystery Detector Panel Where mystery number detectors can be picked up. It has a reset button that calls back the detector.
Optical Receiver Activates when a laser stream touches it.
Optical Receiver (Large) Like optical receivers but bigger.
Oyster Container Can contain objects. Can be opened with a saw blade.
Floating Platform Periodically floats up and down or simply floats above.
Socket Activates when there is a Tesla coil within its range.
Point B Can be activated to teleport objects from Point As.
Mass Scale Measures the total mass of the objects placed on its panel.
Toy Recycler Activates when the required object is deposited.
Rotating Base Rotates the attached object when activated.
Side Switcher Switches the sides of attached objects when activated.
Thermometer Activates when heated.
Failbot Switch Activates when the shown types of Failbots in its vicinity are defeated.
Terminal Activates when the wagon reaches it.
Weatherwane Activates when a vortex is nearby.
Piston Simple pistons that extend and retract periodically.
Panner Goes back and forth on its rail, carrying the attached objects.
Rotator Rotates its top and the objects attached to it.
Bidirectional Rotator Similar to rotators, but their direction can be changed by interacting with them.
Saw Blade Can destroy crates and open up oyster containers.
Incinerator Interacts with heat-activated objects.
Tesla Coil Activates wall sockets.
Rotating Laser Rotates and activates optical receivers.
Vortex Activates wind-powered objects.
Point A Teleports Sleet and objects to the activated Point B.
Thumper Can break apart glaciers and launch objects upward.
Singularity Sucks in and destroys ferro-drops.